using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Fusion;
using Fusion.Management;
using Client.Game_States;

namespace Client
{
    public class Eclipse : FusionGame
    {
        public Eclipse() : base(1280, 720, true, @"Effects\KryptonLights")
        {
        }
        protected override void Initialize()
        {
            base.Initialize();
        }
        protected override void LoadContent()
        {
            base.LoadContent();
            FStates.ChangeState(new MainMenu(), true);
        }
        protected override void UnloadContent()
        {
            Network.Close();
            base.UnloadContent();
        }
        protected override void Update(GameTime gameTime)
        {
            Network.Listen();
            base.Update(gameTime);
        }
        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
